Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Wednesday, 30 July 2014

So long, farewell, etc etc

*cue a bugler playing 'The Last Post'...

Yes, this is all about goodbye, I'm afraid.


It's been a good few years, and yet this moment had to come. Today, I have decided to blog about bidding people fare-thee-well...

...what?

You thought that Julie's Gems was ending? Oh no, I'm on about a particular instance when I was meeting up with some friends.

...I'd best start again.

My job entails working a twilight shift, meaning that all the evening activities (Magic: the Gathering) had to be knocked on the head. On Monday, however, work had been cancelled, so I found myself free to play some cardboard crack (as M:tG is often known).

A good night was had, a Conspiracy cube was played, as well as a three-way standard, and some very nice trades for decks we were constructing. Not only that, but there was discussion about wedge commanders, Khans of Tarkir, and the merits of using counters or dice.*

However, all things must end, and I gathered my stuff together and dropped by various groups to say my goodbyes.


For none-British people, a Brummie is a resident of the city of Birmingham. Along with residents of the nearby area known as the Black Country (all the coal), including Walsall and Dudley (or Doodlay, as it is pronounced), this is a common way to send someone on their journey.


In any case, my contribution was well-received and served as a good way to end the shenanigans.

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* Ladies and gentlemen, this conversation is currently cruising at an altitude of 20,000 feet over your heads...

Friday, 11 July 2014

Logic has been diminished

When I started writing these Gems down, I never gave a thought to context. All I committed to paper were the exchanges, divorced from the events that led to and followed them. This wasn't much of a problem to begin with, but now I have a small box full of scraps of paper and filled notebooks, I find myself looking at a set of almost unintelligible scrawls, with no idea of what prompted them.

All this means that I am now faced with two options. I can either fake a backstory, and hope I can get it as true to life as possible, or I waffle on, filling the post with a series of side-stories and unrelated topics.

No idea who did this, but it belongs to the surrealism art school.

...er ...perhaps not that unrelated...

Forcibly dragging the post to something resembling order, the only background I can provide to today's Gem is that me and Julie were discussing her ability to entertain with verbal slips (and spot-on bon mots). Very often, Julie will do herself down, claiming she is thick, slow, and dull.


That's one thing that is pretty much guaranteed to anger me and anyone else who knows Julie. Just because I remember lots of useless titbits of information, that does not mean I am more clever than the next person. When Julie talks about her work, I generally sit there while my eyes glaze over and the conversation flies so far over my head that it attains near-earth orbit. The reverse is true wen I begin discussing the intricacies of playing Magic: the Gathering.

However, there is one aspect of my psyche that would enforce such a self image. I can be very picky about some things. I like things to be correct and will attempt to correct people - including myself - when I believe them to be wrong. Since I spend a lot of time with Julie, this means that I do nit-pick at things she says. And trust me when I say I have got into trouble about doing this. Right, sis?

That said, may I present this legally-themed Gem.


Yes, I am fully aware that 'grounds of diminished responsibility' is a defence tactic, not an accusatory one. But - it was fun to roll with it, right up to the final brain crash.


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The two cartoon images come courtesy of an anime game series known as 'Phoenix Wright: Ace Attorney', although some people, mostly in the West, will know them from the series of parody videos, Phoenix Wrong. These videos cut together parts from the games and then overdub music, quotes from movies, and classic comedy sketches, all punctuated by a banged gavel and a cry of "Objection!" Take a peek at this example.


Monday, 19 May 2014

BLASPHEMY!

Oh dear. This is going to be the post where we either lose lots of our audience or get a load more. Or both, which would be hilarious.

Well, you see, it all began with an innocuous conversation about one of Roxy's toys, a ball-and-rope combo that has proved to be very popular and highly entertaining for all three of us. Don't ask. It's a pull toy such as those pictured below (although Roxy's toy has two balls on it. Stop sniggering!).


Roxy gets the ball in her mouth - will you stop sniggering! - and we pull on the other end...

>sigh<

There's not going to be an easy way through this post, is there?

In any event, the talk turned to 'pope-on-a-rope', punny take on the original product.

'SOAP' on a rope. Literally.

Pope on a rope. NOT literally.
This is where things get a little sticky. Conversations with Julie tend to be a fairly silly and free-associating experience. We also tend to try a sort of one-upmanship in the game of silliness. Obviously, Julie normally wins.


BOOM! Julie knocks it out of the park!
Wow... I honestly couldn't stop laughing for five minutes. So very wrong, but so very funny.
And, as it turns out, not at all incorrect...


Friday, 16 May 2014

Hide the line


A staple of long journeys with any family, even if you don't have any of the books (or any recollection of them either). I spy is a simple game, although frustration can often occur if the 'spied' is obscure, silly, or - in some games I have known - fictitious. It can also serve as a joke. Stuck in a dark room when there is a power cut? "I spy, something with my little eye, something beginning with 'D'." "Dark?" "Yes. Well done."

Driving up to my mother's home is a fairly long journey, involving lots of motorways, some parts of which may even be free of road works or traffic jams.
Yeah, right.

Normally, our distraction of choice is the alphabet game, but even a favourite can become stale over time, so we switch to other games, such as I-spy.

One time, it was my turn. I chose something that I believed to be fairly simple. Of course experience tells you that nobody gets the obvious ones. No wonder people get a bit antsy with the odd ones. I had gone for something beginning with the letter 'P', and since we were moving nicely on a relatively clear stretch of motorway, the lane markings were clearly visible.

Many guesses later...


How do you camouflage white lines on a dark road?
Probably like this...


Wednesday, 14 May 2014

(Bull)dogged

"British Bulldog, one-two-three!"



That phrase should bring a small wave of nostalgia to many of you (mostly Brits, obviously). British Bulldog is a game played by many children (and adults, on occasion), normally in the school playground. It did go through a dark phase during the 1990s, when political correctness and the imported culture of litigation meant that many schools banned the game as being too dangerous.

Bollocks.

I'm a physical coward, and I LOVED playing B.B. I was useless, granted, but I had fun anyhow. What's a scrape or two to a kid? Nothing. Yes, I will admit that there could be - and has been - the odd serious injury, but you cannot and should not stop children from having some energetic, social, spontaneous fun.

For those of you unfamiliar with the game, here is a graphic for you.

Image from BBC News site http://news.bbc.co.uk/1/hi/magazine/7592648.stm
Now, because of said political correctness shite, I haven't seen or heard of Bulldog being played for a long time. However, on an evening walk with Julie and Roxy, I saw a youth activity group getting into a game of Bulldog. As I say, I had been a long time since before schools were banning Bulldog, and Julie was never too keen on it in the first place. So when I commented on what game was being played, I had to remind Julie of the rules. It didn't take much for a connection to be made and Julie was nodding her head in recollection. It seems she had had it confused with another popular schoolyard game...


...Oh well.

Monday, 14 April 2014

Perverting a proverb

A friend of mine from the Magic-playing community was talking to me the other day about how he enjoys reading this blog (which made my day, believe me). He especially enjoyed, apparently, that a lot of what Julie says, and how she says it, mirrors his girlfriend's habits. It seems that she has a reputation for being a bit 'out there', and revels in it - to the point she will deliberately behave and speak oddly.

To illustrate this, Tom (my friend), recounted the tale of when he and Cass (his girlfriend) were playing a card game. He can't recall the game, not that it matters. It could have been Magic, Happy Families, Uno, or even just Gin Rummy.

Whatever the game, it was Tom's turn, and he drew a card. Unfortunately, it turned out to be something he most definitely did not want or need. Tom let out an exasperated noise and grimaced. Cass then assumed a comically lofty expression and berated him with this:


Obviously punning on the proverb 'don't look a gift horse in the mouth', Cass then enjoyed the sight of Tom laughing and spluttering.

For my part, I seem to be channeling a mix of Cass and Julie, because I was mixing both the original and Cass's version in my head and coming up with a mental image of a terrified and disturbed horse.


Tuesday, 1 April 2014

I'm over thinking

I have a tendency to over-think things, and then get bogged down in all sorts of unnecessary details and malarky; it's one of the things that triggers my anxiety issues. It also makes playing some games more than a little problematic.

In the last few months, I have begun to play - and become addicted to* - the card game Magic: the Gathering


This is one of the cards in the current set. It is a creature, an enchantment, and it has an extra ability while repressing that same ability in opponents' cards. In addition to all that, it has some seriously sweet art, especially in the foil version (glowing eyes!)

For the uninitiated, there is a lot to take in, but to someone, even a relative novice such as myself, it is one of the simpler cards to play. You have lots of cards with lots of abilities, and you need to put some combination of them into a workable sixty card deck. Or a hundred card. Or forty.

Hmm... I can see your eyes glazing over already...

You see then, that to fashion a decent deck, you need to think about a lot of things, and that this is where I can have something of a problem. With so many options, I become paralysed by choices.

A few days ago, I was trying to come up with a new deck, but inspiration was eluding me. In fact, it had left the country. After far too long flicking through cards and boxes, all I had to show for my efforts were random stacks of cards on the table, and the beginnings of a headache.

I sat back, took my glasses off, and gave a heavy sigh, disturbing Julie, who had been checking her Facebook page.


Er...



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*It has even been nicknamed 'cardboard crack'.

Wednesday, 5 March 2014

Not to be sniffed at

As I write this, I have not long returned from an evening of playing Magic: The Gathering. In what proved to be our group's largest meeting yet, we took over the pub completely, and had lots of fun in doing so. I'm especially pleased, as I actually won more than half of my games for a change.

I forget who my opponent was at the time of this Gem, but I do know that, just to my right, Josh was playing James. Earlier in the evening, me and Josh had been swapping a couple of off-colour gags (none of which I will be repeating here), which set us both up nicely for an night of feeling rather silly.

James was puffing away on his cigarette - his E-cigarette, I should say. A subtle blueberry flavour, which was also pleasing to the nose. It was the odour which prompted a little discussion on our table about the varying smells of tobacco and the electronic alternatives, and that in turn reminded me of how my father used to smoke a pipe.


Pipes are definitely an acquired taste - The lounge always wound up looking like a fire had broken out in a pile of soggy wood. However, to me, the fragrance of pipe tobacco being smoked was quite nice; earthy and comforting.

Considering my predilection for wordplay, you would have thought I should have chosen my words a lot more carefully when reminiscing about pipe smoke to this lot...


Yes. Yes, I did...

Wednesday, 26 February 2014

Ewe have to be joking...

If you drive a particular journey often enough, it begins to feel like the distance has increased. Having the radio on, or music can help, as can sharing the journey with a companion. You can chat or play games such as I-spy or, as we often do, alphagames. However, even then, you will often find there are times when there is simply nothing to say and you just don't feel like playing any games. You're on a motorway, doing a steady 65mph, you and your companion have exhausted all the normal topics of conversation.

And you begin to zone out.

It's not the same as falling asleep, but it can be just as dangerous.

If I am on my own and I feel like I am slipping into The Zone, I make sure I have some upbeat music - rock, ska, pop, whatever - and crank up the volume to disguise my abysmal singing voice. If Julie is with me, then I try and come up with a speculative area for a conversation. Why? Because there is no way any answer my wife would come up with would be in any way dull. In fact, I will often be in danger of not being able to see because of laughing so hard...

On one journey, I felt my eyes unfocusing. Time to come up with a conversation starter. Hm. How about reincarnation?


Trust me when I say that the car was quiet for a little while following that - although that was mainly because I honestly couldn't think of anything to say...

This seems apt enough, though.


Friday, 29 November 2013

Love over Scrabble.



As a family, we have always liked word games, Scrabble in particular. Of course, there have always been personal foibles, and I don't expect that will change. Dad, in particular, used to make random guesses at word spellings; in case you couldn't tell, he was more of a numbers man. Many times, he would play a word and there would be a chorus of  "what the hell's that?", only for us to find out he was going for some semi-phonetic version of a common word. In fact, it got to the point when "Bagsy* coming last!" became his opening gambit.

He wasn't that bad a player though. As he always liked to put it, he was often runner-up. Pity there was usually only two of them playing.

On one occasion, a family game, it was my sister who was failing and trailing. In fact, by the end of the game, she had only managed 98 points. To put that into perspective, anything below 150 in a four-player game is, for us, a bad result. Ever the dutiful father, Dad decided to console his stricken daughter.




*'Dibs' for those more used to USA English

Monday, 23 September 2013

Daylight rubbery

Time for a little geekery. I am a relatively recent convert to the card game known as Magic; The Gathering.


I won't go into details, just to say that you have to beat opponents using cards featuring fantasy creatures, spells and enchantments. It can be quite competitive, and there are usually a lot of events going on each month. Currently, the Magic community is gearing up for the release of a new set of cards (Theros), one based around the ideas of Greek mythology.

It's been pretty hectic, as there have been a couple of pre-release events over this weekend just gone. In these, we got to see the cards and play with them for the first time in a couple of organised tournaments.

On the Saturday, I played spectacularly badly and wound up last of about thirty people - but at least I had fun. Yesterday was a tad different. For one thing, we were playing in teams of two. For another, me and my teammate actually had the temerity to place second.

Sweet.

Back to the Saturday, though. One player, who was there for both days, was toting around a foot-tall statuette of some Greek-style chappie, all in the name of a little extra luck.* For one match, he was placed against a young lady. Sixteen years of age, looks a bit older and swears like a trooper. Oh, and you can hear her from the other side of a crowded room, which means that little snippets tend to intrude on your thoughts.



...I don't want to know....

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* A pity, then that his team was one of the ones we beat yesterday.... hehehehe...

Wednesday, 13 March 2013

What a lot of wotnot!



We decided to cheer ourselves up the other night by playing a game of Trivial Pursuit. It was... entertaining...
Part of the problem was that wave both been ill recently, with a combination of heavy colds and a virus picked up from Julie working in the hospital that made sure we didn't stray too far from a toilet. As a result, we were mumbling fairly often and our concentration was shot to pieces. And thanks to the cold, both of us had a mild tinnitus going on, which meant that we had a little trouble hearing things.

Of course, you also need to bear in mind that Julie (and, occasionally, myself) can find difficulty with some of the questions at the best of times. Admittedly, there are some which are pronunciation problems, but they're something that doesn't really affect us that much. Generally, though, it's simply Julie's approach to the game that wins through; if you don't know the answer, bluff it. Big time. Over-egg the pudding, spoil that broth and go the whole hog.

But, whatever you do, please remember what makes you you. Julie does. Even if she doesn't have the wherewithal to say so...


Now, that's what I call honesty. Facing up to your own shortcomings and turning them into strengths. It's amazing how much work a 'wotnot' does...

Monday, 2 July 2012

Gaming or parading in kombats?

This last weekend saw Eastbourne Armed Forces weekend.  I am vehemently anti-war, so I tend to avoid anything to do with it all, but I also have an interest in history. I have especially become more interested in local history. Unfortunately, as the most bombed town on Britain's South coast during WWII, a lot of that history will involve war.
Most of the events - if not all (I had trouble keeping track of it for some reason) - were centred on Eastbourne's redoubt fortress.

(NOT a model - this is one of my photos of the redoubt,
but run through a tilt-shift filter)
These fortresses, of which there were a few built, don't actually date from the last war, but from the Napoleonic wars. They have simply been adapted for whatever need as time passed.

On Friday evening, there was a gathering of cadet groups from various regiments or branches of the forces. Julie and myself hadn't particularly planned to watch it, but had instead happened upon it during an evening stroll along the seafront. More specifically, we had happened upon it just as they were finishing and taking it in turns to march off into the sunset.

I mean the car park. Sorry.

Unfortunately, there really wasn't enough room for us to pass by them, so we had to stand aside. I have to say, that discipline was pretty lax; even though the moves may have been pretty much in synch, there was a lot of incidentally chit-chat and joking. It may have been this that put Julie into her whimsical frame of mind.
Yeah, right. like she needs any excuse, eh?


(Mind you, I'd give a lot to see a Julie's Gem - style "Fatality!")
In case you aren't of the classic gaming fraternity, Mortal Kombat was a cartoony... er, combat game, where you had to hit certain buttons on a control pad to be able to use certain manoeuvres. If you were anything like me, though, you just mashed and bashed the buttons and hoped for the best.
Personally, I would love to think that Julie's own instructions would have resulted in a military display such as this:

Saturday, 23 June 2012

Bonus post - "Seriously, Siri?" on The Devil's Panties

It's webcomic time, again, folks!
Today, I'm introducing you to The Devil's Panties, a comic which is a lot less demonic and some way less naughty than the name implies. Jennie Breeden, the writer and artist, presents us with a slice of her life every weekday and most Saturdays. It's not strictly true-to-life, as not many people do really have miniature good/evil/princess versions of themselves bickering between themselves over her shoulder.
Apart from that, the comic follows Jennie and her fiancée (he recently proposed to her at a kilt-blowing convention, which should tell you a lot about both them and the webcomic) as they try and make a living from making the webcomic...
...er.. can anyone else hear Edith Piaf singing "Je ne regrette rien" very slowly?*

In case that puts you off, let me also tell you that Jennie has some very idiosyncratic friends and relatives, which is hardly surprising, considering that she herself is into, yes, kilt-blowing and fantasy LARPing (that is, Live Action Role Play), in which Jennie roleplays as an orc called Dammit. She even has a secondary webcomic called 'Geebas on Parade' in which she draws about her experiences as a LARPer. In many ways, that comic is almost funnier than TDP, however, it is back to the satanic underwear for today's bonus Gem.

Recently, there was a big family event in the Breeden household, which meant that a lot of the family were around. and it appears that Jennie's family are just as funny - intentionally or otherwise - as the lady herself. Take, for example, the efforts of one Uncle Sidney to record something on his iPhone. Actually, the recording probably went well enough. It was trying to use the speech recognition software known as Siri to label the file that caused him a spot of bother...

(copyright Jennie Breeden)

Poor Uncle. I wonder if they've let him forget it yet...
If that wasn't enough, there is a semi-regular feature in TDP known as 'What not to say in the bedroom' (usually featured on Saturdays). Take a look at this example...

(copyright Jennie Breeden)

So there you have it, another webcomic. Hope you liked the introduction - now go and read The Devil's Panties.

*If you haven't seen the film 'Inception', you won't have a chance of getting that joke. Sorry.

Thursday, 10 May 2012

Alphabetically abnormal sudoku

You know what a sudoku puzzle is, right? A grid of 81 squares. 9 squares long, 9 squares wide. The whole thing is subdivided into 9 squares, 3x3, each containing 9 squares. In some of those squares are numbers. The basic idea is to work out, using logic alone, no mathematical skills needed, what numbers should go into the blanks spaces. Bear in mind that all vertical and horizontal lines and each 3x3 square must contain the numbers 1-9 with no repeats or absences. Here's an example.


Obviously, the top line is missing the numbers 1, 4 and 8. Since there is a 1 in the 2nd and 3rd sub-square, the 1 should then go into the 1st slot, between the 6 and the 5.
And so on. It's pretty easy, but then again, there are quite a few starter numbers. Me, I like doing the variety known as 'killer sudoku' or 'sumdoku'. See if you can work out what the rules are.


Anyway, both Julie and myself like to do sudoku - although Julie prefers the basic type. Not that that's a bad thing; she's actually pretty good at solving them. However, I sat in the lounge one day, poring over my puzzles, when Julie piped up with an offer of assistance...


Er. No, love. I'm still using numbers. Same as ever, same as you.